Category: The RPG Room

Roleplaying and board games reviews, podcasts, videos and interviews

Podcast Episode – The RPG Room: Adding atmosphere to your games.

A bit later than expected and planned, our tenth episode of the RPG room, where  Vickey Beaver, Jim Pinto and myself talk about games. This episode was meant to come out on time for Halloween, but life in the shape of a Kickstarter and another crowd funding campaign in Spain have taken me away from…
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Podcast Episode – The RPG Room: Is there art in roleplaying games?

Ever since RPGs were published and Gary Gigax and Dave Arneson had a dream of turning Dungeons & Dragons into a commercial product, art has place a huge part in the visual identity of roleplaying games. Probably one of the areas in which Science Fiction, Fantasy and Horror has thrived the most and in which…
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Ppodcast Episode – The RPG Room: Campaign or no campaign?

And here we are again, in the RPG Room discussing if games should come with campaign material or just the rules. A lot of games come with a lot of information. Spells, equipment, combat, rules for travel, rules for talking, abilities, skills, bonuses… And some games come with setting and campaign information and others don’t,…
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Podcast Episode – The RPG Room: GenCon!

GenCon is for many of us Europeans a Mecca of gaming we’ll never get to see. Though I hope to someday. The biggest four days in gaming, as the slogan aptly announces, has been going more than 45 years. From humble beginnings it’s turned out to be a true giant. And deservedly so. This year…
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Podcast Episode – The RPG Room: Writing vs. Design

Once again we got together  in the RPG Room to discuss things roleplaying. I was joined by Jim Pinto and later on by Vickey Beaver and we decided to discuss the merits of good writing vs. game design. When is about roleplaying games, both indeed matter, but which one matters most? Clear, well written rules…
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