Category: The RPG Interview Room

Roleplaying and board games reviews, podcasts, videos and interviews

Heroes of Cerulea, interview with the designer

RPG Interview: Lucas Falk and Heroes of Cerulea

Heroes of Cerulea is a game that recreates the dungeon exploring theme of games like Legend of Zelda and similar. Coming from Black Fisk, the company that also brought us Blood Feud, this game is likely to break a few rules and make a few others. You can find the KS campaign here: https://www.kickstarter.com/projects/blackfiskforlag/heroes-of-cerulea-pixelated-dungeon-crawl-tabletop-rpg And…
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The Sundering: The city beneath our feet

The Sundering: The Nation Beneath Our Feet – Interview with co-author Hannibal Tabu

I had the enormous pleasure to have Hannibal Tabu in the show Thanks to  @Dias Ex Machina , and we asked a ton of questions about The Sundering: The Nation Beneath our Feet. This is a brand new unnoficial 5E adventure created by Damion Poitier and Hannibal and it looks totally amazing. The whole team behind…
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Interview with Francesco Perratone from Degenerate Polygons

Interview with Francesco Perratone from Degenerate Polygons

I have been aware of Degenerate Polygons and their Initiative Tracking Tower for a while. They were kind enough to send me one fully printed and painted, and it looks totally amazing. I invited Francesco to come to the podcast so I could find out more about the reasons behind this crowdfunding, going professional and…
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Rakham Vale

Rakham Vale: Interview with Brian Saliba

Rakham Vale is an RPG inspired by the work of iconic artist Arthur Rakham. In this episode we have an interview with co-creator, Brian Saliba. This podcast is made for people like you. Thank you for being there. Welcome to the GMS Podcast episode 435 a podcast about the people who make and the people…
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PARIS GONDO

The RPG Interview Podcast: Paris Gondo

Paris Gondo is an RPG about the joy of getting rid of what you don’t need and drags you down. I have known about this game since before it came out and had the enormous pleasure of playing it when it was still under development. Now, after a few months of further tweaking and some…
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