Category: Michael Chamberlain

Roleplaying and board games reviews, podcasts, videos and interviews

Podcast Episode – The Boardgame Review Room: Smash Up!

Smash Up, published by Alderac Entertainment Group in 2012, has seen quite a success for a card game that, by just reading its description, shouldn’t work. It sounds totally bonkers. Mix two decks of totally themes that you wouldn’t think of mixing, like Zombies and Fairies, give each Zombie and each Fairy an ability to…
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Podcast Episode – The Boardgame Review Room: Titanium Wars

Iello released Titanium Wars at Spiel 2013 and the theme and looks were enough to get me very interested. Then I found out it was also a resource management game and also a card game. I like all of that. The subject? You must expand your galactic empire to win the game. You do that…
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Boardgame Review – Wrong Chemistry

By Michael Chamberlain Published in 2012 by MAGE Company, Wrong Chemistry by Tony Cimino is a game of scientist trying to create new elements using an action point system to move the molecule you share with your opponents towards your next score card. The game plays two to four players and plays in around half…
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Podcast Episode – The Boardgame Review Room: Core Worlds

Core Worlds was published by Stronghold Games in 2011 and was designed by the – rather talented – Andrew Parks. If you just follow its description, Core Worlds probably won’t interest you very much since there are *a lot* of games that sound like it: Deck builder, Science Fiction, Space Exploration. I know, yawn. But…
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Podcast Episode – The Boardgame Review Room: Lords of War

Recently we had the enormous pleasure of interviewing Martin Vaux, one of the co-designers of Lords of War and at the same time we played the game so we could tell him, to his face, what we thought of it. Lords of War is a strategic card game for two players (a four player mode…
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