Tag: wizards

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Heroscape, Saving The Best For Last

Wizards of the Coast was nice enough to send me a complimentary set of Heroscape Wave 13, or D&DScape Wave 3, called Moltenclaw’s Invasion. Now, I am not a huge fan of D&DScape because I think much of the draw of Heroscape is the interesting backstory and wide cast of compelling characters from different genres, so I was more than a bit sceptical about how Wizards would decide to end the seven year run of Heroscape’s existence. I was pleasantly surprised.

Heroes of the Fallen Lands

D&D Essentials are a new product line designed for new players. It boils down some classes to a single new build (sometimes two) with the express interest of making the game easier for new players to get involved in 4th edition and to create a new baseline for players to build from. The Essentials line comes in three parts: the part for everyone, the part for Players and the part for the GM. The part for everyone includes the new Red Box, the Rules Compendium and the official dice set. The Players books are Heroes of the Fallen Lands and Heroes of the Forgotten Kingdom.

Tomes of Antiquity: (The) Dragon Magazine

Dragon magazine, originally launched as The Dragon magazine, was published for 31 years. The Dragon debuted in June 1976 as a publication of Tactical Studies Rules (TSR) as a replacement for The Strategic Review‘s brief run. At some point, the publication was renamed Dragon Magazine from the original The Dragon magazine. In 1997, after the purchase or TSR by Wizards of the Coast in 1997, publication was of the magazine was shifted to Washington state from Wisconsin. In 2002, WotC licensed the rights to publish both Dragon and Dungeon magazines to Paizo Publishing.

Pathfinder Vs. 4e

Pathfinder versus 4e: the battle for the heart of D&D Have we finally reached that point of schism, that Reformation moment when a religion splits apart into two distinct camps? Has the creative force behind the D&D game finally got to that Martin Luther point, that hammering of the 95 Theses into the door of…
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Dark Sun Campaign Setting

The world of Athas is a twisted, barren landscape composed of little more than blood, sand, and an iron determination to survive. This classic setting did a wonderful job of providing what essentially amounts to harsh post-apocalypse play for AD&D, and the newest incarnation expertly updates the world for 4E. This setting does a good…
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