Tag: Star Wars

Roleplaying and board games with reviews, podcasts, videos and interviews

Call of Cthulhu: Delta Green

“Welcome to America at the end of the Millennium. Do you know who is pulling the strings? Delta Green does. This outlaw conspiracy operates within the U.S. government, fighting a clandestine, unauthorized, and highly dangerous rear-guard action against the forces of darkness. This exhaustive sourcebook describes the decades-long history of Delta Green as well as its allies and adversaries. It includes extensive source material on a wide range of topics, including factual profiles of more than thirty U.S. military/intelligence agencies with investigator occupation templates for each. Also included are two scenarios and a mini-campaign, plus guidelines on setting up a long-term Delta Green campaign. This is the longest CoC supplement ever published, and it’s jam-packed with information.”

The Mongoliad Book 1

The first novel to be released in The Foreworld Saga, The Mongoliad: Book One, is an epic-within-an-epic, taking place in 13th century. In it, a small band of warriors and mystics raise their swords to save Europe from a bloodthirsty Mongol invasion. Inspired by their leader (an elder of an order of warrior monks), they embark on a perilous journey and uncover the history of hidden knowledge and conflict among powerful secret societies that had been shaping world events for millennia

Faces of the Tarnished Souk: Perfect Aneshka, Fate’s Immaculate Blade

Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds of his citadel, and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now it is time to penetrate his inner sanctum…”

Dungeon Command–Sting of Lolth

Lolth Stings Your Wallet Due To A Lack Of Heart? By Peter Ruth II The key to every successful miniatures game ever made has been that it has the innate ability to create tension, to excite the players, and to draw them, as generals into the flames of the battle they are engaging in. It’s…
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Dungeon Core Classics RPG: Core Rules

You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.