Alright, fans, this is going to be a good one, so strap on your seat belt and let me take you downtown where best stuff happens. You see, there are very few games that I think are a solid 10 rating based on factors such as production quality, value, and the most important aspect of any game, the level of fun it provides. Well, Mission Command: Sea isn’t a perfect 10, but it’s pretty damned close. The one thing that it lacks, the one thing holding it back from a destiny of greatness, is just a little more complexity.
The latest in the States of Siege Series of games brings Steve Carey’s design skills to an interesting aspect of the 2nd World War in the Mediterranean. Having set such a high standard with We Must Tell The Emperor, my expectations were high for Malta Beseiged: 1940-1942.
Now that I’ve finally advanced out of the dark ages and gotten an iPad and iPhone, I’ve realized that there’s a veritable sea of amazing board game ports and strategy games out there to waste time with. I’m firmly of a mind that eventually, all games will become digital, with only the most afflicted of Luddites still having the cardboard versions.
Ever found (or thought about buying) a robe of useful items but couldn’t be bothered to design the required stat blocks or take the time to generate exactly what the robe contains? Robes of Useful Items banishes these problems! This PLAYER’S RESOURCE contains a detailed write-up of the standard version […]
By Stuart Fieldhouse Victory At Sea is a WW2 naval miniatures battle system from Mongoose Publishing, loosely based on their Call To Arms space combat system (set in the Babylon Five universe). I originally bought VaS in an effort to get into naval wargaming. I once owned a copy of Harpoon back in the early […]