I’m not sure if I’m getting some clout after all these years, but I was offered a chance to take a gander at a prototype version of the new Kickstarter project, Shuriken. I wasn’t paid to look at this, I wasn’t offered a free copy, nothing. I was just offered the chance to play a game that depicts a metric ton of funky ninja doing ninja stuff. So, while this is still a Kickstarter, which means that this review is only valuable if the 7/12/2013 draft of rules on their website remain the same. I can’t even comment on the components other than the dice (the same company is a dice company), because I have no idea if they’ll remain the same or, rather, as pictured on their Kickstarter page, which look really great.
Graeme talks, in depth, about his passion for Colonial Gothic and the reasons that brought him into it. His cooperation with Richard Iorio has been pivotal in developing a setting and world that is seriously stunning. If you’re looking for a historical based alternative to Call of Cthulhu, this is exactly what you’re looking for.
The basic idea is that the Ninja player(s) sneak into a castle, avoid, outwit, kill, guards, complete 2 secret missions and “get out of dodge”. I loved the sound of this very sneaky game and having played other AEGquality games, couldn’t wait to get stuck in.
By Thilo Graf This pdf from Super Genius Games is 20 pages long, 1 page front cover/ToC, 1 page editorial/SRD, leaving 18 pages of content, so let’s check out what the geniuses have in store for the ninja, shall we? The pdf kicks off by providing 38 new ninja tricks to choose from and the […]
I met with Todd Rowland during GenCon 2011, at the AEG “Game Night” event, to talk to him a bit about what AEG was up to of late, and after he gave me the skinny about their awesome 2011 line-up he offered me a copy of Ninja: Legend of the Scorpion Clan (Ninja) for review.