Tag: games

Roleplaying and board games reviews, podcasts, videos and interviews

Agency in scenario driven eLearning

First of all I will make this very clear; I am a game player -a big, big games fan. I have been playing videogames, board games and role playing games since I was a child and they have had a massive impact in developing my imagination, my visualisation skills, my social skills and even my empathy skills. This is important for me to make clear since the start of this article because I want everyone to know that I am biased. Yes, I believe in games as a medium to develop healthy personality traits and interaction skills.

Crafty news!

Crafty Games will be pre-releasing their latest book, the Adventure Companion at NeoCon in less than three weeks.

Carcassonne: The River II

Yes, this really is a review of what is, in effect, a starting tile, however the River and the River II, when combined do something really interesting.

Interface Zero: Savage Worlds Edition

By Tommy Brownell Holy smokes. Interface Zero: Savage Worlds Edition is my first experience with Gunmetal Games, and they know how to set up a PDF. Full bookmarked, fully searchable, layered, with a table of contents AND extensive index, each of which are ALSO fully clickable. Even at 300 pages, there is no reason not…
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Research Review: Article Investigating Factors That Impact Appeal of Board Games

By Jeremiah Dwyer

This is a review of an article published in the Journal of Consumer Marketing (2007). It is entitled, “An inquiry into the factors that impact on consumer appreciation of a board game.” It was authored by Alain d’Astous and Karine Gagnon, both of Montreal, Canada. Normally I review articles that have more direct relevance to psychology, specifically clinical or forensic (which I post on my blog). However, I also have an interest in blogging about other things (when I blog at all!), and that includes games. I figured I’d see what kind of research was out there about board games, rather than the usual things, such as examining whether video games lead to violence. Thus, one literature search later, I was able to identify a few articles addressing various aspects of board games that I thought might be interesting, including this one. However, this article is much more of a business analysis of board games and board game preferences, rather than a straight examination of the psychology of board games, so to the extent my understanding of particular business terms and concepts is lacking, I apologize.