Tag: dungeon

Roleplaying and board games with reviews, podcasts, videos and interviews

Human Behaviour – Those Pesky Humans!

Dungeon crawlers come in many flavours; there’s your classic hardcore adventures like Descent, filled with statistics and many different coloured dice. There’s also D&D, of course, either in it’s ‘proper’ RPG form or the recently released streamlined variant that is Castle Ravenloft. If you’re after something a little more accessible, you could do a lot worse than hunting down a copy of the wonderful HeroQuest – one of the first ‘big’ games I ever got as a child, and one I still love to this day. I recently spoke with James Mathe from Minion Games, a new-ish company based in Wisconsin in the United States. We discussed what they’re up to right here (have a look, it’s very interesting!) and covered a game they put out last year called Those Pesky Humans. While it may look cutesy, it actually falls somewhere between the three games I mentioned up there – TPH is the very definition of not judging a book by the cover…

Interview with Jey Legarie

Earlier this year I came across a CCG with a Solitaire mechanic built into the game. I played solitaire as a kid, and at work like most of Americans. I was excited to think that I would not have to wait for friends to play a CCG. Sadly, for months, I was forced to wait as the release date was pushed back. Following the Company for a few months, I wanted to find out why their debut was so difficult. Jay Legarie, creator of Dungeon Crawler, was graciously willing to give me some answers.

Blades, Dungeon Dwellers & Dragons

Another in Misfit Studios’ line of microsupplements, we get 5 magic blades. The introduction informs us that each Blade’s powers should be hidden, and gives guidelines on researching them…complete with a table to roll on (there is a unique one for each blade), detailing just how much information the researcher finds. A Critical Failure means that they get it ALL wrong. This is a great concept, but stumbles just a bit in execution: If they players roll it, they will know they got a Critical Failure, and will suspect something. If the GM rolls it, they essentially lose the right to use a benny to modify the roll, which some could construe as unfair. Other than that, I love it…and I have been told by the author that a benny solution is coming soon.