Tips on creating moments of high drama in an RPG

It might sound like a bad thing to say but let’s face it; a lot of roleplaying games are really two-dimensional. You have sword fights, defeat the monsters and bad guys, solve mysteries and blast about in high-spec ships popping bolts of light at the enemy. There’s magic and explosions and lasers and bombs and monsters and…. that’s pretty much it.

The Barn

I wonder if you are still here. I wonder if you are still hiding behind a stack of hay trying to catch me by surprise and throw a bunch of reeds over my head.

I’m hoping you still think of the times when we used to set the traps for the rats, to stop them from nesting and infesting the whole place, ruining the crop that we so hard worked to harvest that year. Your way with cats is something I don’t have and they don’t hunt rats like they did when you were here.

Tough Justice review

By Tommy Brownell Tough Justice is a very interesting concept: A courtroom drama game set in the time of “The Bloody Code”, running from the late 17th century into the 19th Century. The Bloody Code was known as such, because the courts in England apparently looked to capital punishment as the solution for…just about any […]

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