Tag: dragons

Roleplaying and board games reviews, podcasts, videos and interviews

The Sunken City

Herein is presented an unusual and atmospheric place to explore. As usual, 0one Games’s technical ability shines with especial mention due to the ‘water’ overlay, showing what you’d see of this sunken city from above the water – anyone who’s gone diving or even snorkelled will appreciate how different things look from above and below water!

Blades, Dungeon Dwellers & Dragons

Another in Misfit Studios’ line of microsupplements, we get 5 magic blades. The introduction informs us that each Blade’s powers should be hidden, and gives guidelines on researching them…complete with a table to roll on (there is a unique one for each blade), detailing just how much information the researcher finds. A Critical Failure means that they get it ALL wrong. This is a great concept, but stumbles just a bit in execution: If they players roll it, they will know they got a Critical Failure, and will suspect something. If the GM rolls it, they essentially lose the right to use a benny to modify the roll, which some could construe as unfair. Other than that, I love it…and I have been told by the author that a benny solution is coming soon.

Heroes of the Fallen Lands

D&D Essentials are a new product line designed for new players. It boils down some classes to a single new build (sometimes two) with the express interest of making the game easier for new players to get involved in 4th edition and to create a new baseline for players to build from. The Essentials line comes in three parts: the part for everyone, the part for Players and the part for the GM. The part for everyone includes the new Red Box, the Rules Compendium and the official dice set. The Players books are Heroes of the Fallen Lands and Heroes of the Forgotten Kingdom.

Dungeons and Dragons Starter Kit

ders of this blog already know, I’m not a big fan of the current direction of Dungeons & Dragons, an opinion I’ve held sincebefore the release of D&D IV. I was happy enough with the early days ofD&D III, but my mood changed for the worse around the time that v.3.5 was released, kicking off a quest of exploration that eventually landed me where I am today.

Pathfinder Vs. 4e

Pathfinder versus 4e: the battle for the heart of D&D Have we finally reached that point of schism, that Reformation moment when a religion splits apart into two distinct camps? Has the creative force behind the D&D game finally got to that Martin Luther point, that hammering of the 95 Theses into the door of…
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