Tag: design

Roleplaying and board games with reviews, podcasts, videos and interviews

#Chaosium's Lynne Hardy: Realism vs Verisimilitude in #Roleplaying #Games

Chaosium's Lynne Hardy: Realism vs Verisimilitude in Roleplaying Games

Chaosium’s line Editor Dr. Lynne Hardy is a true expert on the matter of finding gaps and holes in stories and #RPGs, and thus, she knows a lot about our topic: Reality vs. Verisimilitude. Whether it is a Fantasy, Horror, Science Fiction or any other genre, we deal with things in-game that are totally impossible…
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Adventure creation: Endings are beginnings. The G*M*S Academy

Adventure creation: Endings are beginnings

Adventure creation can be tremendous fun, but sometimes we find ourselves without inspiration to get our mojo flowing and starting from the end can give us that little bit of spark to get our adventures going. In this video I want to explore adventure creation starting at the end, and how to make that end…
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The RPG Interview Room: How to design encounters with Kevin Watson

Very often we find encounters during our adventures that are, quite frankly, appalling. Truly unsatisfying either because they are too hard, too easy, the monsters don’t really matter or, simply, it makes no sense. Designing encounters is a tad harder than it might appear, so I invited Kevin Watson, from Dark Naga Adventures, to come…
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Podcast Episode – The RPG Room: Stinky Graphics

Why do we see so many RPGs with bad Stinky Graphics? Graphic Design is a massive part of any visual product, in fact is totally paramount. With bad Graphic Design and stinky graphics, the product will never be good, no matter how many qualities it has. In this impromptu podcast, Jim and I talk about…
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Article – An open letter to the big stores of the world who sell games

By Paco Garcia Jaen Beware, this open letter is an opinionated rant about games in large department stores. Last night, after our holidays, we decided to watch the only episode of The Apprentice I could have possibly had any interest in. The episode in which they have to design a board game from start to…
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