Tag: D&D and d20

Roleplaying and board games reviews, podcasts, videos and interviews

RPG Review – Mythic Minis 57: Teamwork Feats

By Endzeitgeist All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go! Back to Back: Numerical escalation plus enemies provoke AoOs when flanking you when you’re with an ally who has this feat. Improved Back to Back: Better AC-bonus for each ally with…
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RPG Review – The Mechromancer: A Theurge Tinker Prestige Class

By Endzeitgeist The Mechromancer: A Theurge Tinker Prestige Class is 5 pages long, 1 page front cover,1 page SRD, ½ a blank pages, leaving us with ~2.5 pages of content, so let’s take a look, shall we? Mechanically, the Mechromancer is a 5-level PrC that has a slow BAB-progression, gets d6, needs to be not…
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RPG Review – Mythic Minis 31: Feats of Acrobatics

Mythic Minis 31: Feats of Acrobatics is 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go! Cartwheel Dodge: Your movement below 1/2 base movement does not provoke AoOs, any excess movement of up to your movement rate does. Use mythic power to take an ally along for the ride…
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RPG Review – Mythic Minis 27: Feats of the Monastic Master

By Endzeitgeist All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go! Cloud Step: Air walk full slow fall distance, remain aloft via ki. COOL! Cockatrice Strike: Use as a standard action, petrify non-mythic creatures on any hit. Crusader’s Flurry: Expend channel energy…
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RPG Review – Mythic Minis 6: Guardian Path Abilities

By Endzeitgeist Mythic Minis 6: Guardian Path Abilities is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so let’s take a look, shall we? We kick these new abilities for the guardian path off with 4 new 1st tier abilities: Analytical Eye: When a creature has…
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