Tag: card

Roleplaying and board games reviews, podcasts, videos and interviews

Unboxing: Phantom

One of the gems from Spiel 2013 I was very much looking forward to was this game. Being a fan of Ludonaute and having seen Yggdrasil and Shitenno, Phantom was very, very appealing.

Review: Skulls & Roses

I suspect that, like me, you have many friends (Shut up! I totally do!) who, while happy to play the odd game, are not ‘gamers’ per se. This is normal and fine (right…right?).

Gifts For The Gamer Who Has Everything

Hardcore gamers have hundreds of boardgames. It’s an addiction, but there are certainly worse things to be addicted to.

It also makes them dreadfully hard to buy things for without having them directly ask. How can you keep up with their ever shifting inventory? Here’s a few ideas for the gamer who just has all the games they want right now.

Tooth And Nail: Factions

Well, as usual, Small Box is up to no good. First, they make this killer game called Omen: A Reign of War which took everyone by surprise and turned into the “out of left field” smash card game of 2011. I mean, if ever a game needed an iOS app, it’s that one. And then they delivered Hemloch, an odd little card game with an odd little theme that is oddly, pretty fun. So, I was kind of thinking they were due for a stinker. I mean, we’ve loved most of what came out of the joint for a while, and then came Tempt, one of the most truly awful games I’ve ever played…with a rulebook so bad that it was incomprehensible. But John Clowdus and Company are, by and large, batting close to 1000. So, here comes Tooth And Nail: Factions (TANF), which has what I think is the best art and theme to date out of the company. “But how does it play?” you ask…well, let’s talk about that.

Unboxing: Dr Who Card Game

When a company does games well, jumping into a parallel side of the business with a different type of game is a risky strategy. Even though a well known license will attract people to the product, the reputation of both the product and the license puts a lot of pressure on the company to come up with a great game.