Tag: card

Roleplaying and board games reviews, podcasts, videos and interviews

The G*M*S Magazine Podcast Episode 99.9–Galactic Strike Force with Christopher Badell

The last episode before the centenary episode of the G*M*S Magazine Podcast. Episode 100 will be special. We’ve no idea how yet, but it’ll be special.

Meanwhile, I thought it’d be a good idea to interview Christopher Badell (yes, again), but this time not about Sentinels of the Multiverse, but about their new gaming venture; Galactic Strike Force.

Magic Madhouse and G*M*S Magazine work together!

Monday 8th April 2013 – London – 11:30 – At online store Magic Madhouse, you will now find a wide range of Magic the Gathering accessories alongside their wide range of trading card collections. The trading card retailer features a vast selection of top games including World of Warcraft, Yu Gi Oh, Magic the Gathering…
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Unboxing Sentinels of the Multiverse 2nd Edition, Rook City and Infernal Relics. And more!

Catching by surprise even the designers and publishers of this game, its success has been pretty amazing and the reception from the fandom pretty unanimous. The only thing everyone complained about in the first edition was the box. Barely big enough to hold the cards and indeed not big enough to hold them if you sleeved them.

After the first edition came Rook City. Better box and better packaging. Then Richard Launius joined the Greater than Games team and helped with Infernal Relics. Things got better and better.

Coup

Much as technology and my bank balance tend toward miniaturization, there seems to have been a recent trend for compact, fast but beautifully formed games, ‘microgames’ I believe the kids are calling them. The poster boy, or rather poster princess, for these recent offerings is undoubtedly the well-regarded Love Letter, a game that revolves around you passing a note of affection to the object of your amorous desires without the knowledge and interference of your fellow players. Brilliant.

[Review] Phantom

One thing that became very obvious to me from an early age is that ghosts stories tend to be tragic ones. If anything because they involve someone’s death. But I also learned that they make great stories.

Phantom is Ludonaute’s attempt to mix great story with great gaming and for that they’ve come up with a ghosts story.