Anachronistic Adventurers: The Daredevil
This installment of the Anachronistic Adventurers-line from Super Genius Games is 15 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 13 1/3 pages of content, so let’s check this out!
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This installment of the Anachronistic Adventurers-line from Super Genius Games is 15 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 13 1/3 pages of content, so let’s check this out!
This pdf from Super Genius Games is 23 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 21 1/3 pages of content for the second class in SGG’s Anachronistic Adventurers-line, so let’s check this out!
By Thilo Graf This pdf from Super Genius Games is 19 pages long, 2/3 of a page front cover, 1 page SRD and editorial, leaving 17 1/3 pages of content for adventurers out of time, so let’s check the enforcer out! The enforcer is a new base-class representing a cherished and yet unrepresented trope of…
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Skilled at the use of force, calm under fire, and able to adapt and overcome, the enforcer is the epitome of the modern combatant: soldier, mercenary, SWAT operative, mafia hit man, or even martial arts champion. As adept with the tools of personal combat as most people are with the TV remote, the enforcer is comfortable with anything from an M1911 to a mini-gun.
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