Amazing Races: Kobolds!

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112701-thumb140[1]By Enzeitgeist

This installment of the Amazing Race-line is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!

The pdf kicks off with 3 feats for kobolds:

  • Blast Engineer: All energy damage dealt by your bombs ignores int-mod+damage-dice hardness. Additionally, if this amount exceeds twice the hardness, energy damage is not halved before being applied to hardness. Your delayed bombs don’t have hardness halved. Glorious feat and one I’ll make available to all races, not just kobolds – two thumbs up!
  • Trapsmith’s Bluff: +8 to bluff made to lie about the existence of traps you create or reset. Very specific, but can be oh so gratifying.
  • Trapsmith’s Glee: +4 to initiative and atk for 1 minute if you witness a trap of yours (created or reset by you) damaging a foe. Nice one that helps make using traps good options for kobolds.

Kobolds get also 3 new character traits:

  • Fickle Allegiances: +1 to bluff to feign allegiance, +1 to diplomacy to request favors. Bonuses double when you are prone, helpless, shaken, etc.
  • Mining Captain: You and all allies get +1 to Profession (Miner)-checks.
  • Scaly Schemers: Natural bonus to bluff skill checks.
  • Kobolds may now select from 4 new alternate racial traits:
  • Inferiority Complex: +2 to opposed skill checks versus larger creatures.
  • Shameless Coward: Elect to become frightened instead of shaken to get +1 AC and movement +10 ft.
  • Spiteful Bite: Secondary bite attack at 1d3, primary weapon when used for AoOs that has a range of 19-20 and crit x3.
  • Superior Scales: Double natural armor bonus versus crit-confirmation roles.

The pdf also features a new racial archetype, one I REALLY liked to see – the slurk strider. A kobold cavalier of these slimy saber-tooth toads gets a slurk mount and allows the rider to move through slurk slime-covered areas and makes dismounting from their slippery steeds easier – if you convert the Kobold King-modules to PFRPG, be sure to use this archetype!

Conclusion:

Editing and formatting are top-notch, I didn’t notice any glitches. Layout adheres to Abandoned Arts’ 2-column standard and the pdf has neither bookmarks, nor any artworks, but needs neither at this length or price-point.

This installment of Amazing Races has some really neat components – 1 feat and the archetype are truly awesome, but the other components somewhat fall behind in coolness behind these two. While there is nothing wrong with the other components, they didn’t blow me away – hence, I’ll settle for a final verdict of 4.5 stars, rounded down to 4 for the purpose of this platform.

Endzeitgeist out.

Amazing Races: Kobolds! is available from:

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