campaignAnd here we are again, in the RPG Room discussing if games should come with campaign material or just the rules.

A lot of games come with a lot of information. Spells, equipment, combat, rules for travel, rules for talking, abilities, skills, bonuses…

And some games come with setting and campaign information and others don’t, but do they need them?

Should games come with some sort of setting information? Should that information be in a separate book? Do you care?

Vickey Beaver, Jim Pinto and myself talk about it.

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