smoothRunning a game is not an exact science. Not even sure it is a science but sometimes it feels like it because you have to experiment a lot to get the desired results. And then you have to try again in a different group to get results and you might not get the results you wanted because… well, because people.

And yet we do learn to keep our games smooth so they are fun for everyone involved. Or we try.

In this episode we are going to give you our view and take on how to make that happen. We’ll tell you our techniques, some more controversial than others, and our approach.

Hopefully you’ll find it useful!

Also, please please please take a look at the Shadow of the Demon Lord Kickstarter that’s going on as this podcast comes out. It’s truly superb and, just in case you need any more reason, we talk about it in this episode too!

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