Thanks to Piotr Żuchowski, I managed to get my hands on an early production copy of Heroes a few months ago. Since then, I’ve managed to do the Unboxing video and play the game a few times and must say loving it every time I play.
This is a weird thing for me to say because, to be perfectly honest, I don’t like real-time dice-throwing games. They make me very anxious and the lack of chance to think between dice rolls drives me potty. And Heroes has a real-time dice-throwing mechanic.
The difference is, though, that at times the game stops and you can think about what you want to do.
Anyhow, I am getting ahead of myself. Heroes is a game for two to four players in which the players create a deck of creatures and spells that they use to attack the enemy and inflict enough damage points on the adversary’s general and win the game.
With gorgeous artwork and pretty frantic gameplay, Heroes mixes dice and deck building very, very well with a dash of strategy – no ta lot, but enough to make it matter.
I asked Piotr to come to the podcast to talk with him about the game and some of its aspects that were the most innovative or caught my eye.
This is the interview. I hope you enjoy the show!
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