Children of the Fall is a post-apocalyptic roleplaying game from the very indie game design scene in South Africa by Gareth H. Graham.
In Children of the Fall, the players play as the survivors of an apocalypse that has turned all the adults on the planet into evil, bloodthirsty savages known as The Fallen. The group will explore the world and the story that takes place as the players take turns to describe events and challenges.
Product of the mind of author Gareth H. Graham, this game brings a couple of interesting things. Firstly the fact that the characters are children between the ages of 12 and 18 years of age, secondly that every player will be the GM at some point, thus making this game “GMfull” instead of GMLess, and, finally, some incredibly simple mechanics to help resolve whatever conflict comes their way.
Considering that the characters have a finite lifespan – they turn into one of The Fallen at some point between 16 and 18 – the chances of having characters that become long lasting legends is slimmer, and every action becomes important.
Releasing a roleplaying game is always hard, so doing something like Children of the Fall, an indie game that doesn’t really pander to the majority of the public, is doubly hard. And yet, here it is, fully published and available in DrivethruRPG for your pleasure.
And now I get the chance to ask Gareth a few questions about the game and how it plays, as well as how it handles some of the hardest topics.
Hope you enjoy the show!