RPG Review: Files for Everybody: Nashi

Files for Everybody: Nashi

Files for Everybody: Nashi

Files for Everybody: Nashi clocks in at 21 (!!) pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 17 pages of content, so let’s take a look!

This review was requested to be moved up in my reviewing queue at the request of my patreon supporters.

Okay, so the nashi might be familiar to fans of Everybody Games; to summarize them: They’re raccoon folk with extremely sensitive hands. They get 8 HP, are Small, have a 25 ft. speed and their ability boosts are to Intelligence and a free one; their precise touch nets them tremorsense 5 ft., but not as a vague sense, but rather as a precise one. This is already a pretty awesome component that makes them potentially contribute something to the party that other ancestries wouldn’t be able to do. Oh, and there is something else I adore: This ancestry is not simply a collection of stats: The pdf explains the species’ culture, architecture, etc., making it genuinely feel like an organic and viable addition to the gaming world. Their language, rooted in Sylvan is explained alongside their cuisine, their nations, etc., and yes, their ethnic groups, including the tanukun and the seafaring Zumei!

There are no less than 10 heritages to choose from, which includes a knack for filching items, low-light vision and better chances of noticing concealed creatures with Seek, magical talents, being a socialite, etc.—oh, and yes, there is a heritage that actually represents a tanuki heritage, represented by making you a shape changer!

Unless I have miscounted, there are 11 level 1 ancestry-feats, which include being swifter, a representation of the nashi knack for tinkering regarding their proficiencies, a jaws attack, keen senses, a climbing speed, and means to further capitalize on the excellent tactile senses of the species. We also have the means to use Athletics for initiative as a reaction to scramble up inclines with Climb. This one can be very helpful if your GM is as hardcore as I am. Just sayin’…

The pdf also presents 3 5th-level feats: Sensate Strike is particularly cool: It combines the tactile sense with unarmed attacks, and lets you combine a Strike with actually looking for concealed objects! Among the 3 9th level feats, the one that lets you concentrate to enhance the range of your sense deserves particular applause as far as I’m concerned, and 4 13th level feats complete this part of the pdf.

Beyond that, though, we do get MOAR. Alchemists, for example, will like to hear that we receive a new Gunpowder research field, and this leads me into another aspect of this pdf: This file actually includes tight and well-crafted gunpowder weapon rules, including weapon traits for revolvers (chamber), weapons that let you fire bombs, weapons with spreads and the like. Malfunctions and means to clear them and basic combat actions for Spread Strikes complement this system…and seriously? Paizo’s system will need to best this one. It’s ridiculously cool. Bolas cartridges? Check. Flamethrower-y cartridges? Check. Cartridges that let you infuse alchemical items in them? Check. Rock salt? Smokescreen? Essentially flechette? Check, check, and check again. This system interacts incredibly well with the new alchemist feats, and the whole alchemy-trick-gunslinger build array that you can craft with this pdf? Pure gold. If you want to play a trick-shooting alchemist? Get this. It’s incredibly awesome.

Beyond that, we have a new sorcerer bloodline supplemented by 3 focus spells, two of which deal with reshaping your body, with one even allowing you to make fingers or other body parts into items, Mr. Fantastic/Plastic Man style, and yes, this interacts properly with the item level system. Did I mention Spell Sake, which makes it possible to make your spells into potions? And yes, these will render the imbiber buzzed; the “sake” moniker is not cosmetic. Magitechnician wizards focusing on Crafting are also covered, and the pdf also features the tinker archetype, supplemented by a couple of feats. Particularly shield-users will welcome the fact that this one lets you swiftly cobble together shields, but the utility of this one goes beyond that. Obviously.

Conclusion:

Editing and formatting are excellent on a rules-language level, and the pdf also excels on the formal level. Layout adheres to an elegant 2-column full-color standard, and the pdf sports really nice original full-color artworks. The pdf has no bookmarks, which does constitute a comfort-detriment at this level.

…a comfort-detriment that would usually make me rate this lower. BUT hot damn, does this file deliver. This is a perfect example of not going one, but several extra miles. The pdf offers a genuinely compelling ancestry for your game, one that offers a distinct playing experience with a lot of customizing options…and it makes the nashi species feel organic, plausible, vibrant. And then you also, you know, have this very smooth and elegant alchemy firearm system as a frickin’ bonus. And all those class options. Alexander Augunas keeps piling cool stuff on an already excellent species.

The result? Frankly, the bang-for-buck ratio for this one is superb. Even if the firearm system is not something you’d want to use, I’d genuinely recommend giving it a shot (haha!), and once Guns & Gears releases, this’ll be the system it has to compete with/beat as far as I’m concerned. Now, usually I’d axe a star or my seal for the lack of bookmarks, but considering how much cool stuff we get, that’d be mean-spirited and asinine at best. This deserves the full 5 stars + seal of approval.

Endzeitgeist out.

You can get this from DriveThruRPG.

 

RPG Review: Files for Everybody: Nashi

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