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Savage Worlds

Savage Worlds was originally written by Shane Hensley, the creator of the very successful Deadlands roleplaying game in the 1990s. He also wrote Great Rail Wars, a set of miniatures rules that used the Deadlands ‘weird west’ setting for gunfights between cowboys, werewolves, Chinese tongs, zombies, you name it. While Deadlands was converted over to…
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El Grande

This game won the Game of the Year award at Essen in 1997. This seems like a long, long time ago, and was well before I really knew what a eurogame was. El Grande is a eurogame. It sports many of the characteristics of one, including an emphasis on scoring points, a points track around…
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Metro

Ever arrived in a foreign city, decided to go down into the underground to get from A to B, taken one look at the map and decided: “Er, maybe not”? If you’ve ever been to Tokyo, you will know what I mean. Paris by contrast is less of a challenge. Metro is a boardgame inspired…
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Mage the Awakening: Chronicler’s Guide

Mages can do almost anything. Their capacity to create, transform, preserve and destroy is almost limited only by their imagination. What happens when that limiter is removed? What, ultimately, can a Mage chronicle be if it goes further and stranger than ever before? The answers lie within.

Clockwork and Chivalry : RuneQuest

The 17th Century is a time of religious strife and political upheaval. England, a land riddled with hunger, pestilence and superstition, is gripped by Civil War. Two great armies lay waste to the country, the Royalists aided by fearsome Alchemical magicks, the Roundheads by mighty Clockwork death-machines.