Adventure creation can be tremendous fun, but sometimes we find ourselves without inspiration to get our mojo flowing and starting from the end can give us that little bit of spark to get our adventures going.

In this video I want to explore adventure creation starting at the end, and how to make that end even more interesting and unpredictable for your players by twisting some aspect of the story.

By starting at the end of the adventure, you give yourself a goal and thus, the only thing you have to do is to find a means to obtain that goal.

Even though this might sound cumbersome to start with, the fact is that knowing what we want makes it a lot easier to figure out how to get it. It helps the adventure design process by giving us a means to get started without stressing where we want to go.

Of course there is a lot more than that to it, and in the video I cover a few examples that will hopefully help you design your adventure regardless of what roleplaying game you play.

Let me know what you think!

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