Author: Paco G. Jaen

Roleplaying and board games reviews, podcasts, videos and interviews

Family Business. You should get it!

By Travis Sheehan I will skirt technical details here so that you get a basic, conceptual understanding of the game and perhaps feel the flow as well. Three to Six players compete to be the last gang standing selecting from historic gangs like the Morans (they are only thematic and offer no bonuses). Each player…
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Thrilling Tales 2nd Edition

By Andrew Warren Thrilling Tales is a line of pulp role playing adventures and supplements by Adamant Entertainment. Although originally published as a series of pdf’s for D20 Modern, Adamant has compiled the material, converted it for use with the Savage Worlds system, and released it as a print product, and it is this version…
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Terrible Sharp Sword

Terrible Sharp Sword is the latest supplement for Sharp Practice, covering the American Civil War with a complete list of rule amendments that allow you to recreate this heroic and desperate struggle on the tabletop.

Blades, Dungeon Dwellers & Dragons

Another in Misfit Studios’ line of microsupplements, we get 5 magic blades. The introduction informs us that each Blade’s powers should be hidden, and gives guidelines on researching them…complete with a table to roll on (there is a unique one for each blade), detailing just how much information the researcher finds. A Critical Failure means that they get it ALL wrong. This is a great concept, but stumbles just a bit in execution: If they players roll it, they will know they got a Critical Failure, and will suspect something. If the GM rolls it, they essentially lose the right to use a benny to modify the roll, which some could construe as unfair. Other than that, I love it…and I have been told by the author that a benny solution is coming soon.

Small World Review

Small World was one of this year’s Meeple’s Choice Awards, and with good reason. This game, similar to Days of Wonder’s other juggernaut, Ticket to Ride, combines simple rules with a focus on strategy to create a game that’s easy to learn, but provides a challenge each time.