Wedding Knight
The introduction to this adventure provides an apposite reminder: in a game in which dynasties and bloodlines and the good of your House feature large, weddings are going to be very important events indeed.
I played a lot of Shadowrun in my teens, and most of our games were set in a futuristic Seattle, so I’m no stranger to urban role-playing games. I’ve never played in an urban setting in a fantasy game, though, and that’s an itch I’d like to scratch one day, perhaps by visiting one of the following fine destinations:
Earlier this year I came across a CCG with a Solitaire mechanic built into the game. I played solitaire as a kid, and at work like most of Americans. I was excited to think that I would not have to wait for friends to play a CCG. Sadly, for months, I was forced to wait as the release date was pushed back. Following the Company for a few months, I wanted to find out why their debut was so difficult. Jay Legarie, creator of Dungeon Crawler, was graciously willing to give me some answers.