Author: Paco G. Jaen

Roleplaying and board games reviews, podcasts, videos and interviews

Wedding Knight

The introduction to this adventure provides an apposite reminder: in a game in which dynasties and bloodlines and the good of your House feature large, weddings are going to be very important events indeed.

Tommy’s Take on High Valor

By Tommy Brownell Disclaimer: I consider Tim Kirk to be a friend of mine.  That said, he and I both know we don’t necessarily agree on all things regarding game design.  However, Tim trusts me to give him a fair review and I’ll do that.  It’s all I’ve ever tried to do with these things. …
Read more

Interface Zero: Savage Worlds Edition

By Tommy Brownell Holy smokes. Interface Zero: Savage Worlds Edition is my first experience with Gunmetal Games, and they know how to set up a PDF. Full bookmarked, fully searchable, layered, with a table of contents AND extensive index, each of which are ALSO fully clickable. Even at 300 pages, there is no reason not…
Read more

Urban Arcana

I played a lot of Shadowrun in my teens, and most of our games were set in a futuristic Seattle, so I’m no stranger to urban role-playing games. I’ve never played in an urban setting in a fantasy game, though, and that’s an itch I’d like to scratch one day, perhaps by visiting one of the following fine destinations:

Interview with Jey Legarie

Earlier this year I came across a CCG with a Solitaire mechanic built into the game. I played solitaire as a kid, and at work like most of Americans. I was excited to think that I would not have to wait for friends to play a CCG. Sadly, for months, I was forced to wait as the release date was pushed back. Following the Company for a few months, I wanted to find out why their debut was so difficult. Jay Legarie, creator of Dungeon Crawler, was graciously willing to give me some answers.