Author: Paco G. Jaen

Orcs of Stonefang Pass, a review

This is more like it for a game and a company the calibre ofDungeons and Dragons andWizards of the Coast. Although my previous posting about the Dark Sun adventure was far from complimentary,  WOTC has proven they can do it right when they want to. For starters the cover illustration is by one of the best established and most experienced fantasy artist, not to mention one of the most talented, Wayne England. He has the amazing ability to capture the atmosphere and spirit of whatever is necessary. His extremely meticulous painting and his incredible attention to detail makes him a virtuoso with the brush (and yes, he still paints traditionally). With that, this adventure was on a good start. And it continued on the good side of design, but let’s go one step at a time. Product quality. It is pretty good for what it is. It will last long enough for the adventure to be played and then as long as you want if you don’t drop coffee (or any other liquids!) on it. The paper is heavy enough and the printing is very good. The illustrations are clear and the colours vivid, the wording perfectly readable and the maps very clear. The maps for all the encounters come printed in fairly sturdy paper and although they do the trick, the seams will break if you don’t handle...

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Dark Sun: Fury of the Wastewalker

Dark Sun Let me put one thing straight from the moment go. I have been praying ( yes, praying) for Dark Sun to come back to publishing since the moment it was abandoned over a decade ago. It was my first setting I actually run when I was a young man and it was the first set of books I bought from eBay 7 years ago when I started collecting old TSR settings. I LOVE Dark Sun and I was mega happy when I heard it was coming back on my table. Fast forward to the recent past. I ordered the Dungeon Tiles, Deserts of Athas. I received them with cautious rejoice. Cautious because they were very standard. There was nothing unique to them that screamed “Athas” to me. Still, it is a sound product, good quality and, no doubt, will come in handy when I run the game. Come to the even more recent past and think of the Open Gaming Day on the 19th of June. I run the first adventure for the Dark Sun setting. I was overjoyed. The adventure did capture exactly what I remembered of Dark Sun. The danger, the brutality, the inhospitable, yet gorgeous environment and the weird and wonderful fiends and friends one can expect in the Tyr region. Bring into the equation the good quality of the product itself, with lovely illustrations,...

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Space Hulk 3rd Edition

A long time ago, probably in some part of my far, far, away memory… i used to play a lot of Space Hulk. The very first edition (with it’s expansions). I tried the second edition once, when it was released. (The second edition was just the equivalent of the first edition box, without it’s expansions and an awful change to the flame thrower weapon. It’s the worst Space Hulk out there. So i’ll skip it… from the rest of this post). Now i played this 3rd “ultimate” edition. The conclusion to all these playing: “If you are a boardgamer first, miniature painter and/or collector second… this third edition is definitely NOT the best Space Hulk made. 1st edition still reigns supreme by a somewhat large margin.” Thing is, the rules of Space Hulk have barely changed over the three editions. One or two mostly minor things here and there, change the components and there you go… a new Space Hulk. Space Hulk, first edition, came with a standard box set. Then a campaign expansion book filled with new missions, a box set “deathwing” that added to the marines and slightly to the genestealer and a second box set “genestealer”, that added to the genestealers and a little to the marines. But then, where does that leave the third edition, gameplay-wise? For the components, sure the board is of a...

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New Dungeons & Dragons books hit the shelves!

This month, Wizards of the Coast has ramped up the production on 4th Edition Dungeons & Dragons books, releasing four new volumes! They cover the gamut from an exhaustive look at the Abyss and the demons who live there, to revisiting a classic 1st Edition adventure location: the Tomb of Horrors! The Demonomicon presents the definitive treatise on demons and their masters, the demon lords. Whether you’re looking to introduce demons into your D&D campaign or plunge your heroes into the heart of the Abyss, this book has something for you! More than just a maelstrom of chaos and corruption, the Abyss is an exciting D&D adventure locale for paragon- and epic-level heroes to explore. Within its many layers lurk powerful demon lords and fiendish hordes eager to be unleashed upon unsuspecting worlds. This tome brings demons into the world of D&D, updates classic demons to 4th Edition, provides statistics for various demon lords, and introduces dozens of new horrors from the abyssal depths. It gives Dungeon Masters ready-to-use encounters and mechanics to make demons exciting elements in their home campaigns. For generations, the Tomb of Horrors has held an inescapable allure. It draws adventurers to it like a beacon, then it devours them utterly like some monstrous predator. Within its sepulchral, trap-ridden halls and chambers lay the secrets and treasures of the demilich Acererak and, some say, the demilich himself. Tomb of Horrors...

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Fictionaire – New Bluffing Quiz game from Days of Wonder

Some call it “dictionary”, some know it as “Call my Bluff”, some even say its “the making up lies to fool your friends” game – but from now on, you can call this crazy/fun/trivia/bluffing/quiz game… “Fictionaire”! Fictionaire is a new quiz card game based on the classic game of dictionary. Players make up a bogus definition or fake answer for a word or question asked by the game’s host – trying to trick him or her into believing that their answer is correct. What makes Fictionaire such timeless fun is the combination of creative storytelling, trivia knowledge and bluffing skills. You earn points by either choosing the right definition – or getting someone to pick your answer. Even better, if you bluff someone into choosing the wrong answer, you earn a bonus point! The Fictionaire Game Series includes 4 differently themed card packs, each with 120 thought provoking questions. Packs are small enough to fit in your pocket and rules are so easy you’ll be playing in minutes. The first pack – Classic Fictionaire – includes rare, interesting and sometimes provocative words, all begging for a creative definition. Tall Tales is filled with strange, almost unbelievable stories from the weird world we live in. Fool Science, is a Compendium of Scientific Wonders and the fourth pack, Naturals, chronicles mysteries of the physical world. All four of the Fictionaire packs are expected to be available...

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Children of Orion: The Venu Sourcebook

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