Warhammer Fantasy Battles (WHFB), 8th edition is now officially released. The designers introduced a paradigm shift in the metagame with the new book. They were required to go so far as to issue errata/rule mods for ALL of the army books on their website to coincide with the new rules. WHFB reviews have been done to death so, I’ll focus on the changes (and why I like them). 8th edition sets up a random selection of six standard scenarios (and optional special scenarios). Although the ubiquitous “pitched battle” remains, the others are different enough that many of the tired army lists from 6th and 7th edition are no longer workable. In addition to providing new scenarios, the rules call for random terrain generation (and usually more of it) as well as special or magical terrain features. This means you will need to be flexible in your planning and deployment to a much greater degree. My favorite scenario so far is Blood & Glory. This sets a default point for armies based on the size of the scenario. If you can reduce the enemy force to that point or below, you win. Armies have points for each unit standard, the army battle standard and the army general. This promotes army builds which focus on troops that can carry standards. Notably, victory points are no longer awarded for “partial” destruction of...Read More
Author: Paco G. Jaen
I haven’t been to a gaming convention in 15 years or more, and the last one I went to I organised. Also, I will point it out now just so you can stop reading this if you decide not to like me, I don’t like Birmingham, which is where PaizoCon took place. So, as you can imagine, I was well of practice and out of my comfort zone.
For about 10 minutes.