Author: Paco G. Jaen

Vor Rukoth

Providing material that will empower the GMs and player’s imagination is probably the best way to keep a game alive and well. Creating products that enable people to create their own adventures, their own ideas is probably one of the best strategies for a game development. If you only give supplements but not a way to develop them in any way, eventually there will be an information overload, which is not ideal. Vor Rukoth does just that. It is the almost perfect base for countless adventures and the way it has been written enables the reader to build up from a very solid foundation. Vor Rukoth presents with the template for a massive city that once was rich and prosperous. Through wars and demonic pacts, Queen Najala opened a portal to the Abyss and countless demons and foul creatures came through, slaughtering the city inhabitants and causing chaos. By the time the portal was controlled (you’ll have to buy this supplement to know how!), the city had been decimated and left behind by the few survivors who managed to escape. The city is truly big. at least 4 miles long and 2 miles wide, it does have enough areas for your adventurers to be able to dwell in it for years to come. The city is watched from a tent city called Coyote’s Refuge, where your players will be able to plan their...

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